Any maneuvering requiring you to change course and the tubes can't keep up to maintain target lock. The real weakness (the traverse) becomes horribly obvious if you have to assist with a push/aggressively scout a flank. I was able to get a dev strike against him, most likely because he was expecting the longer reload and decided that he could have turned 10 seconds later. There was a BB i was targeting that was using WASD really well, unfortunately for him i think he counts off time before changing course. It takes the concept of wall of skill to a new level, again only if you don't blow all tubes in one salvo, but stagger each launch by 5 to 10 seconds or more. Two games was able to position well against ships advancing on a flank and while the damage numbers weren't as high i was able to effectively stop the push alone (shima torps, feast or famine). I was able to get in five more matches after with mixed results. Will be interested in your thoughts after more reps. That said, you could have just as easy had a game where it burned you. Impressive, especially since you only had 7 targets.
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